Gamification platform for education and training.
The top three of BlueRabbit’s competitors in the Gamification category are Trivia with 36.01%CRM.me with 24.42%Classcraft with 10.34% market share.
The top three of BlueRabbit’s competitors in the Gamification category are Trivia with 36.01%CRM.me with 24.42%Classcraft with 10.34% market share.
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Around the world in 2022, over 1 companies have started using BlueRabbit as Gamification tool.
Find which BlueRabbit customers are ready to buy from you by using Slintel's buying intent score.
The three top industries that use BlueRabbit for Gamification are Gamification (5)Training (3)Adult Education (2).
The majority of BlueRabbit’s customers for the gamification category fall in the company size of 0 - 9 employees (7 companies)10 - 19 employees (1 companies).
The top three geographies of BlueRabbit for gamification are the United Kingdom with 3(37.50%)United States with 3(37.50%)Belgium with 1(12.50%) customers respectively.
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BlueRabbit’s Top competitors in the gamification category are TriviaCRM.meClasscraft. You can view a full list of BlueRabbit competitors . Slintel uses advanced data mining and AI algorithms to track customers and of BlueRabbit and 40,000 other technologies on the internet.You can also compare BlueRabbit and its feature with top competitors here : BlueRabbit vs Trivia BlueRabbit vs CRM.me BlueRabbit vs Classcraft .
The majority of BlueRabbit’s customers for the gamification category fall in the company size of 0 - 9 employees (7 companies)10 - 19 employees (1 companies). You can view a distribution chart of BlueRabbit customers by company size .
BlueRabbit has market share of 0.53% in gamification market. BlueRabbit competes with 26 competitor tools in gamification category. The top alternatives for BlueRabbit gamification tool are Trivia with 36.01%CRM.me with 24.42%Classcraft with 10.34%market share.
Top industries that use BlueRabbit for gamification are Gamification (5)Training (3)Adult Education (2).
Around the world in 2022, over 1 companies have started using BlueRabbit as gamification tool. Companies using BlueRabbit for gamification are majorly from United Kingdom with 3 customers. 37.50% of BlueRabbit customers are from the United Kingdom. Other top countries using BlueRabbit are United States Belgium with 3(37.50%) 1(12.50%) customers respectively.
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